FAQ · Straight answers
Frequently asked questions
The questions we are asked most often about the game and the education hub — answered plainly and conservatively.
01Questions and answers
Is this an official EU tool?
No. NO AI ACT is an independent, open-source educational project. It is not affiliated with, endorsed by or connected to the European institutions.
Is this legal advice?
No. Everything on this site is an educational simplification of Regulation (EU) 2024/1689. Legal questions require the official text and qualified professionals.
Is the game free?
Yes — free and open source. The code is GPL-3.0-licensed and the educational content is CC BY-SA 4.0.
Can teachers use it in class?
Yes, that is a core use case. Start from the teacher guide and the classroom activities; no accounts or installations are needed.
Does it require registration?
No. The game runs in the browser with no accounts, emails or identifiers. Progress is stored only in the browser's localStorage.
Does it track players?
No. Decisions, scores and reports never leave the device; there is no gameplay telemetry. Public pages use aggregate, cookie-free statistics only.
What languages are available?
Italian and English — the full game, and the educational hub on both sides of the site.
Does it cover the entire AI Act?
No. It covers the load-bearing concepts (risk categories, prohibited practices, transparency, GPAI, oversight, responsibility) through 13 cases and these companion pages.
Can it be used for compliance training?
It is not a compliance tool and grants no certification. It can serve as an accessible introduction before formal compliance training designed by qualified professionals.
Can it be used in university teaching?
Yes — it is used best as a discussion catalyst in law and technology, AI governance and ethics courses. The ambiguous cases are designed for exactly that level of debate.
What should teachers do after students play?
Debrief: compare two different inspection reports on the same case and work out which evidence justified which decision. The lesson plans provide full structures.
How should the game be cited or shared?
Link to the site (or a specific hub page). Content is CC BY-SA 4.0: reuse with attribution to "NO AI ACT — no-ai-act.eu". The repository is public on GitHub.
02Still curious?
How the game works, step by step: how it works. What it can and cannot teach: AI literacy. What it collects (nothing much, verifiably): privacy by design.