NO AI ACT.

Education hub · Free resources

AI Act education hub

Everything on this site that helps you teach, study or explain the EU AI Act in plain language: guides, lesson plans, classroom activities, a glossary and a free serious game. Independent, open source, and not an official EU tool.

In brief

NO AI ACT's education hub gathers everything on this site for teaching, studying or explaining the EU AI Act in plain language: a plain-language guide, a teacher guide, lesson plans, classroom activities, a glossary and a free serious game. It is an independent, open-source project — not an official EU tool and not legal advice. Start with the game or the guide, then use the resource map below to reach any page.

Start here

02Who it is for

  • Teachers and trainers — secondary school, university and professional training, with materials that work without legal prerequisites.
  • Students and self-learners — a structured path from "what is the AI Act?" to discussing real grey cases.
  • Researchers and AI-literacy communities — a documented, privacy-conscious serious game and its supporting materials, open source and reusable (GPL-3.0 / CC BY-SA 4.0).

03Why AI Act literacy matters

Automated systems already influence hiring, credit, education and public services. The EU AI Act is the reference framework that says which uses are unacceptable, which need strict safeguards, and when people must be told they are dealing with AI.

Knowing its basic logic is not a lawyer's niche skill: it is part of AI literacy and digital citizenship — the ability to ask of any system: what data does it use, who does it affect, who answers for it, how can a decision be challenged?

04Where the serious game fits

Reading about rules is a start; applying them is where understanding happens. In the NO AI ACT serious game you inspect 14 fictional AI systems, weigh the evidence and file a risk classification — then see the consequences.

A typical learning journey: read the plain-language guide, play one or two cases, then use the activities or lesson plans to turn the experience into discussion. The methodology is explained in serious games for AI regulation.

05Three suggested paths

I teach

Teacher path

AI Act for teachers → intro lesson plan → activities → play in class.

I study

Student path

Plain-language guide → play the game → glossary for the terms that stuck.

I'm curious

Self-learner path

Play first (15 minutes, one case) → risk categories → FAQ.

06What this hub is not

  • Not an official EU tool: NO AI ACT is an independent educational project, not affiliated with the European institutions.
  • Not legal advice or compliance guidance: for the real text, start from EUR-Lex and the European Commission's AI framework pages.
  • Not a certification: nothing here grants credits or attestations.

From a question to a classroom activity

Prepare an AI Act workshop

For a group session, start with the AI Act classroom lab: choose a case, define the learning question and prepare a comparison of evidence and reasons. The educator guide supports facilitation. You do not need to finish the whole game: discussing and revising one decision can be the proposed activity in its own right.

Examine a recruitment filter

The AI in recruitment and employment resource separates questions about purpose, risk and responsibility. In class, ask which applications are actually read, who can challenge a recommendation and which document is missing before reaching a conclusion. Use fictional material rather than uploading real CVs or other personal data.

Begin with a shorter evidence exercise

To practise the reasoning first, use the AI literacy classroom activity: purpose, affected people, evidence and missing information. Then compare the risk categories. These learning paths are not accredited courses and do not authorise the deployment of a real product.