Teachers · Lab · 30/60/90 minutes
The AI Act classroom lab
Everything you need to turn the game and this site's materials into a lab you can run tomorrow: three paths of increasing length, the printable materials, the pitfalls to watch, and an honest debrief on what to expect.
01What you need
- Technology: a modern browser per seat (or per pair); the game needs no account, no installation and collects no data.
- Printable materials: the risk-classification worksheet and the discussion rubric (the pages are print-optimised).
- Teacher preparation: 20–30 minutes — play one case yourself and skim the AI Act for teachers.
- Teacher mode (optional): discussion pauses and an anonymous class debrief, all local (how to enable it).
0230-minute path — one case and a debrief
- 5' — Hook: "What would happen if no AI rules existed at all?" Collect three hypotheses on the board.
- 15' — Play: each pair opens one case (start with the scoring city) and reaches the report.
- 10' — Debrief: compare two different classifications that emerged; close with the banned / high-risk / transparency distinction.
0360-minute path — case + worksheet + rubric
- 10' — Hook and a mini-introduction to the risk-based approach (risk categories).
- 20' — Play: one case in pairs, with the task of noting the decisive piece of evidence.
- 15' — Worksheet: each pair fills in the risk-classification worksheet on the played case (or on a real system you choose).
- 15' — Rubric-guided discussion: use of evidence, regulatory language, affected people, contestability.
0490-minute path — a full lesson
Use the introductory lesson plan as the backbone (scenario, risk-based approach, game, reflection) and slot the worksheet and rubric into the final phase. Alternatively, build two of the five ready-made activities around one central case. Over several sessions: one thematic chapter per lesson (prohibited practices → high risk → transparency) — see also the other lesson plans.
05What to expect (honestly)
The lab trains classification, use of evidence and reasoned discussion — but the game's educational effectiveness has not yet been empirically validated: treat it as promising teaching material to evaluate with your own instruments, not as an intervention with demonstrated effects. Classroom assessment stays formative (the rubric is not a grade). The full picture is in research and methodology.
06Official sources and transparency
- Content responsibility: the NO AI ACT project (Matteo Angeloni); internal editorial review, no third-party legal review.
- First published: July 2026 · Last reviewed: July 2026 (site v2.3.0).
- Official sources: Regulation (EU) 2024/1689 on EUR-Lex; EU regulatory framework for AI (European Commission) (for the legal framing referenced in the materials).
- Related game cases: all 13 cases; to start: "The scoring city", "The interview that never happened", "The synthetic city".
- Related teacher resources: introductory lesson plan, activities and printables, AI Act for teachers, teacher mode.
- Disclaimer: this page is an educational simplification, not legal advice.