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Press kit
Official materials for covering NO AI ACT: descriptions, factsheet, images, credits and references. Public version v4.0.0. Kit updated . Kit text and images are reusable under CC BY 4.0.
01Short description (~40 words)
NO AI ACT is a free, open-source serious game about the EU AI Act: in the browser, with no account, players investigate 14 AI systems in a fictional unregulated city, examine evidence and classify risk. Available in Italian, English and French.
02Medium description (~100 words)
NO AI ACT is a free, open-source investigative serious game about the EU AI Act. In a fictional 2032 city where the regulation never took effect, players investigate 14 cases, compare evidence, classify risks, assign responsibilities and sign reports with consequences for the city. The Inspector Desk combines files, evidence, rules and notes. Four modes offer guided paths, free investigation, surprise and review. The browser game needs no account and supports Italian, English and French; the website offers resources in six languages. Usage counters are aggregate, without answers or player identifiers; saves stay local. Code: GPL-3.0-or-later; content: CC BY-SA 4.0.
03Extended description
NO AI ACT starts from a question: how do you teach a complex regulation like the AI Act to people who are not lawyers? The project's answer is to flip the perspective — show a society where those rules do not exist. In the game's fictional city, AI systems operate unconstrained: social scores deciding access to services, unsupervised hiring algorithms, unlabelled deepfakes, opaque medical triage.
Playing as a civic inspector, you reconstruct each case from the evidence: documents, testimony, technical logs. You decide the risk classification under the AI Act's categories, identify who is responsible (provider or deployer), choose proportionate corrective measures and file a report. A debrief explains why each decision holds or fails, and the city's indicators — trust, rights, innovation — respond over time. The game deliberately simplifies the law for educational purposes and treats ambiguous scenarios as contestable: it is not legal advice, and its educational effectiveness has not yet been empirically validated. Dedicated guides, activities and lesson plans for teachers and trainers are available on this site.
04Factsheet
| Name | NO AI ACT — Simulatore di una società non regolata (Simulator of an unregulated society) |
|---|---|
| What it is | Browser-based investigative serious game about the EU AI Act |
| Current version | v4.0.0 |
| Status | Publicly playable on the website; the web version number does not imply a GitHub tag |
| Genre | Investigative serious game, bureaucratic simulation, educational game |
| Languages | Game: Italian, English and French. Website: also German, Spanish and European Portuguese |
| Playable cases | 14 |
| Legal framework | Regulation (EU) 2024/1689 as amended by the Digital Omnibus (Regulation (EU) 2026/1744) |
| Platform | Modern browser; no installation, no account |
| Suggested path | 20–30 minutes for the press preview (duration pending external playtest validation) |
| Controls | Mouse and keyboard; reading mode and reduced motion |
| Price | Free, ad-free |
| Privacy | Aggregate usage counters, without answers or player identifiers; local saves. Disable control available; DNT/GPC respected |
| Licences | GPL-3.0 code; CC BY-SA 4.0 educational and narrative content |
| Author | Matteo Angeloni (concept, game design, development and educational content) — PhD candidate in Society in change: policies, rights and security, University of Tuscia |
| Official site | https://www.no-ai-act.eu/ |
| Repository | https://github.com/matteoangeloni-jpeg/-NO-AI-ACT |
| Audience | Upper secondary school, university, professional training, self-learners |
05Images, logo and screenshots
Official images are reusable under CC BY 4.0 (attribution: "NO AI ACT — Matteo Angeloni"). The ten captures show version 4.0 in the Italian interface. Suggested alt text is given next to each asset:
- EN cover (1200×630 PNG) — alt: "NO AI ACT cover: free educational serious game on the EU AI Act."
- IT cover (1200×630 PNG) — alt: "Copertina di NO AI ACT: serious game educativo gratuito sull'AI Act europeo."
- Game cover (1200×630 PNG) — alt: "NO AI ACT: play the investigative serious game about the EU AI Act."
- Education cover (1200×630 PNG) — alt: "NO AI ACT: education hub on the EU AI Act for teachers and students."
- Logo/monogram (SVG) — alt: "NO AI ACT logo."
06Suggested editorial angles
- Teaching law through play: what happens when the AI Act is learned by inspecting an unregulated city rather than reading a textbook.
- Digital civic education: a free tool with no account for discussing AI evidence, rights and responsibilities in class.
- Open source and education: a fully open individual project whose privacy promises are enforced by automated tests.
- Regulation in reverse: telling the story of the AI Act through its absence — the counterfactual world of 2032.
- Bureaucracy as game design: case files, evidence, signature and stamp turn administrative reasoning into play.
- Procedural visual system: institutions, documents, diagrams and city state are generated by the Phaser engine rather than relying on static illustrations.
07Short author biography
Matteo Angeloni is a PhD candidate at the University of Tuscia, researching artificial intelligence's impact on education, decision-making, reskilling and change governance. He is the creator, author and developer of NO AI ACT, responsible for its game design, software, educational content and internal editorial review. The project is independent and does not provide legal advice.
Full profile, academic activity and editorial method: Matteo Angeloni, author of NO AI ACT.
08Generative-audio disclosure
The soundtrack contains seven music loops and ten effects created by the author with ElevenLabs, then selected, named, balanced and integrated into the game. If a file is unavailable, the engine uses a local Web Audio API synthetic fallback. Audio assets follow the project's CC BY-SA 4.0 content licence.
09Citation and credits
Credit: "NO AI ACT — designed and developed by Matteo Angeloni". The name may link to the verified author profile. For academic citation (APA, BibTeX, versions) see how to cite; for the methodological framework see research and methodology.
10Privacy statement (reusable)
NO AI ACT requires no account. Answers, classifications and saves stay on the device. The game automatically sends aggregate usage counters without names, emails or player identifiers. Sending can be disabled in the game bar; Do Not Track and Global Privacy Control are respected. Public pages also use cookie-free Cloudflare Web Analytics. The infrastructure processes connection metadata needed to deliver and protect the service.
11Version 4.0 and teaching resources
Four modes use the same 14 cases: Duty Shift offers a profile-based path; Free Investigation lets players choose from the map; Surprise Inspection changes the case order; Review revisits poorly closed cases and is available only when there are some. The selected duration is a planning budget, not a countdown.
Teacher mode and downloadable materials support facilitated discussion, not a classroom dashboard. Guides, glossaries, activities and workshops are available in Italian, English and French, with selected resources also in German, Spanish and European Portuguese. The game supports three languages.
12Press references and contact
- Smartphonology — NO AI ACT: il gioco gratuito da browser sui rischi dell’IA · . An introduction to the game, its modes and limitations, based on the developer’s submission and public materials.
- Videogiochi italiani — INTERVISTA a Matteo Angeloni: NO AI ACT · . An interview with Matteo Angeloni, the creator and developer of NO AI ACT.
- Media & Learning Association — NO AI ACT: What if learning about AI regulation began with an investigation? · . A contribution by Matteo Angeloni about the project and its potential educational uses, not an independent review.
- Fix Gaming Channel — Fix Stories: From AI Research to a Game Built on Weekends · . Matteo Angeloni tells the story of the game’s creation and development, not an independent review.
- Videogiochi italiani — Abbiamo Giocato a NO AI ACT: Un’Europa Senza Regole sull’AI! · . A narrated playthrough in Italian, recorded before the new beta and version 4.0.
- Absolute Gamer — NO AI ACT, il serious game gratuito sull’AI Act europeo · . Absolute Gamer’s review of the investigative serious game.
For press requests and interviews: Matteo Angeloni's profile and contact links. Independent project: the author's academic affiliation does not constitute institutional promotion or endorsement of the game.









